Class_name = "CStaticExplosions"

//Modified by TemplarGFX

RenderID=-1		//-1 to explode everywhere

//Explosions
//[Emitter]
//	P=0.0005
//	Object="LuaScripts\WorldObjects\Emitters\DummyGroundExpl_0.txt"
//	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
//	Alt=0
//	Range=5000,25000
//[end]
//[Emitter]
//	P=0.0005
//	Object="LuaScripts\WorldObjects\Emitters\DummyGroundExpl_1.txt"
//	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
//	Alt=0
//	Range=5000,25000
//[end]
//[Emitter]
//	P=0.0005
//	Object="LuaScripts\WorldObjects\Emitters\DummyGroundExpl_2.txt"
//	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_2.txt"
//	Alt=0
//	Range=5000,25000
//[end]
[Emitter]
	P=0.001
	Object="LuaScripts\WorldObjects\TemplarGFX\templar_big_explosion.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=8000,15000
[end]
//Ground Only Fire
[Emitter]
	P=0.0005
	Object="LuaScripts\WorldObjects\mapemitters\static_fire.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=10000,15000
[end]
//Long Explosions, No Smoke
//[Emitter]
//	P=0.0015
//	Object="LuaScripts\WorldObjects\Emitters\buildingdemolition05.txt"
//	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_0.txt"
//	Alt=0
//	Range=8000,15000
//[end]
//[Emitter]
//	P=0.0015
//	Object="LuaScripts\WorldObjects\Emitters\buildingdemolition10.txt"
//	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_0.txt"
//	Alt=0
//	Range=8000,15000
//[end]
//[Emitter]
//	P=0.0015
//	Object="LuaScripts\WorldObjects\Emitters\buildingdemolition30.txt"
//	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_0.txt"
//	Alt=0
//	Range=8000,15000
//[end]
//Long Explosions, Temporary Smoke
[Emitter]
	P=0.0015
	Object="LuaScripts\WorldObjects\Emitters\buildingdemolition50.txt"
	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_0.txt"
	Alt=0
	Range=8000,15000
[end]
[Emitter]
	P=0.0015
	Object="LuaScripts\WorldObjects\Emitters\detbuildingdemolition05.txt"
	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_0.txt"
	Alt=0
	Range=8000,15000
[end]
[Emitter]
	P=0.001
	Object="LuaScripts\WorldObjects\Emitters\detbuildingdemolition10.txt"
	WaterObject="LuaScripts\WorldObjects\Emitters\DummyWaterExpl_0.txt"
	Alt=0
	Range=8000,15000
[end]
//Long Explosions, Fire and Smoke
[Emitter]
	P=0.0005
	Object="LuaScripts\WorldObjects\Emitters\detbuildingdemolition30.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=8000,15000
[end]
[Emitter]
	P=0.0005
	Object="LuaScripts\WorldObjects\Emitters\detbuildingdemolition50.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=8000,15000
[end]
//Large Fire and Smoke Plume
[Emitter]
	P=0.0005
	Object="LuaScripts\WorldObjects\TemplarGFX\templar_big_fire_loop.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=15000,30000
[end]
//Small Smoke Plume
[Emitter]
	P=0.0015
	Object="LuaScripts\WorldObjects\mapemitters\city_firesmall_loop.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=10000,20000
[end]
//Multiple Ground Area Smoke, Low
[Emitter]
	P=0.00275
	Object="LuaScripts\WorldObjects\mapemitters\villagesmoke_loop.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=10000,20000
[end]
//Ground based MG34 enemy gun emplacement
//[Emitter]
//	P=0.015
//	Object="LuaScripts\WorldObjects\Vehicles\mg34-aa.txt"
//	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
//	Alt=0
//	Range=2500,15000
//[end]
//Ground based Flak38 mobile enemy turret
//[Emitter]
//	P=0.01
//	Object="LuaScripts\WorldObjects\Vehicles\flak38.txt"
//	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
//	Alt=0
//	Range=2500,15000
//[end]
//Ground based Flak36 mobile enemy turret or destoyer battleship
//[Emitter]
//	P=0.007
//	Object="LuaScripts\WorldObjects\Vehicles\flak36.txt"
//	WaterObject="LuaScripts\WorldObjects\Ships\destroyertype7.txt"
//	Alt=0
//	Range=4500,35000
//[end]
//Ground based 52K mobile enemy AA turret, destoyer battleship
//[Emitter]
//	P=0.002
//	Object="LuaScripts\WorldObjects\Vehicles\52k.txt"
//	WaterObject="LuaScripts\WorldObjects\Ships\destroyertype7.txt" //Substitute WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt" if you don't want ships
//	Alt=0
//	Range=4500,35000
//[end]
//Ground based 61K mobile enemy AA turret, medium AA gunship
//[Emitter]
//	P=0.007
//	Object="LuaScripts\WorldObjects\Vehicles\61k.txt"
//	WaterObject="LuaScripts\WorldObjects\Ships\rivergunshipa.txt"
//	Alt=0
//	Range=4500,35000
//[end]
//Ground based 77K mobile enemy AA turret, small torpedo boat
//[Emitter]
//	P=0.006
//	Object="LuaScripts\WorldObjects\Vehicles\72k.txt"
//	WaterObject="LuaScripts\WorldObjects\Ships\torpboats38.txt"
//	Alt=0
//	Range=4500,35000
//[end]
//Ground based aerial search light
[Emitter]
	P=0.001
	Object="LuaScripts\WorldObjects\Vehicles\searchlightger.txt"
	WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt"
	Alt=0
	Range=15000,35000
[end]